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    Raytracing Quality Keyword

    The Raytracing Quality Keyword allows you to provide a fast implementation of your Shader Graph to be use with ray-traced effects to tradeoff accuracy for speed, with the exception of Path-Traced effect which will not be affected and use the default path.

    Adding the Raytracing Quality Keyword

    The Raytracing Quality Keyword is a Built-in Keyword. To add the Raytracing Quality Keyword to the graph:

    1. In the Blackboard, click the plus (*+*) button.
    2. Select Keyword > Raytracing Quality. This creates the keyword and makes it visible on the Blackboard.

    Using the Raytracing Quality Keyword

    To use this keyword in the graph, create a Keyword Node by dragging the Raytracing Quality Keyword from the Blackboard to the graph or opening the Create Node Menu and searching for Raytracing Quality .

    Available Ports

    Name Direction Type Description
    default Input Vector4 The value to use for the normal Shader Graph. This is the default path Unity uses to render this Shader Graph.
    raytraced Input Vector4 The value to use for the fast Shader Graph to use with the ray-traced effects excepth the path traced one.
    output Output Vector4 Outputs is the value which will be selected based on the context this shader graph is used.
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