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    Class RayTracingSettings

    A volume component that holds the general settings for ray traced effects.

    Inheritance
    Object
    UnityEngine.Rendering.VolumeComponent
    RayTracingSettings
    Inherited Members
    UnityEngine.Rendering.VolumeComponent.active
    UnityEngine.Rendering.VolumeComponent.OnEnable()
    UnityEngine.Rendering.VolumeComponent.OnDisable()
    UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
    UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
    UnityEngine.Rendering.VolumeComponent.GetHashCode()
    UnityEngine.Rendering.VolumeComponent.OnDestroy()
    UnityEngine.Rendering.VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.displayName
    UnityEngine.Rendering.VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public sealed class RayTracingSettings : VolumeComponent

    Constructors

    RayTracingSettings()

    Default constructor for the ray tracing settings volume component.

    Declaration
    public RayTracingSettings()

    Fields

    directionalShadowFallbackIntensity

    Controls the fallback directional shadow value that is used when the point to shade is outside of the cascade.

    Declaration
    [Tooltip("Controls the fallback directional shadow value that is used when the point to shade is outside of the cascade.")]
    public ClampedFloatParameter directionalShadowFallbackIntensity
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    directionalShadowRayLength

    Controls the maximal ray length for ray traced shadows.

    Declaration
    [Tooltip("Controls the maximal ray length for ray traced directional shadows.")]
    public MinFloatParameter directionalShadowRayLength
    Field Value
    Type Description
    UnityEngine.Rendering.MinFloatParameter

    extendCameraCulling

    Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum..

    Declaration
    [Tooltip("Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum.")]
    public BoolParameter extendCameraCulling
    Field Value
    Type Description
    UnityEngine.Rendering.BoolParameter

    extendShadowCulling

    Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.

    Declaration
    [Tooltip("Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.")]
    [FormerlySerializedAs("extendCulling")]
    public BoolParameter extendShadowCulling
    Field Value
    Type Description
    UnityEngine.Rendering.BoolParameter

    rayBias

    Controls the bias for all real-time ray tracing effects.

    Declaration
    [Tooltip("Controls the bias for all real-time ray tracing effects.")]
    public ClampedFloatParameter rayBias
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter
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