Class MicroShadowing
A volume component that holds settings for the Micro Shadows effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.3/manual/Override-Micro-Shadows.html")]
public class MicroShadowing : VolumeComponent
Fields
enable
When enabled, HDRP processes Micro Shadows for this Volume.
Declaration
[Tooltip("Enables micro shadows for directional lights.")]
public BoolParameter enable
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.BoolParameter |
opacity
Controls the opacity of the micro shadows.
Declaration
[Tooltip("Controls the opacity of the micro shadows.")]
public ClampedFloatParameter opacity
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |