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    Class LightCluster

    A volume component that holds settings for the ray tracing light cluster.

    Inheritance
    Object
    UnityEngine.Rendering.VolumeComponent
    LightCluster
    Inherited Members
    UnityEngine.Rendering.VolumeComponent.active
    UnityEngine.Rendering.VolumeComponent.OnEnable()
    UnityEngine.Rendering.VolumeComponent.OnDisable()
    UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
    UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
    UnityEngine.Rendering.VolumeComponent.GetHashCode()
    UnityEngine.Rendering.VolumeComponent.OnDestroy()
    UnityEngine.Rendering.VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.displayName
    UnityEngine.Rendering.VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.3/manual/Ray-Tracing-Light-Cluster.html")]
    public sealed class LightCluster : VolumeComponent

    Constructors

    LightCluster()

    Default constructor for the light cluster volume component.

    Declaration
    public LightCluster()

    Fields

    cameraClusterRange

    Controls the range of the cluster around the camera.

    Declaration
    [Tooltip("Controls the range of the cluster around the camera. High value have performance impacts.")]
    public ClampedFloatParameter cameraClusterRange
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter
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