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    Class GlobalIllumination

    A volume component that holds settings for the global illumination (screen space and ray traced).

    Inheritance
    Object
    UnityEngine.Rendering.VolumeComponent
    VolumeComponentWithQuality
    GlobalIllumination
    Inherited Members
    VolumeComponentWithQuality.quality
    VolumeComponentWithQuality.UsesQualitySettings()
    UnityEngine.Rendering.VolumeComponent.active
    UnityEngine.Rendering.VolumeComponent.OnEnable()
    UnityEngine.Rendering.VolumeComponent.OnDisable()
    UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
    UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
    UnityEngine.Rendering.VolumeComponent.GetHashCode()
    UnityEngine.Rendering.VolumeComponent.OnDestroy()
    UnityEngine.Rendering.VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.displayName
    UnityEngine.Rendering.VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.3/manual/Ray-Traced-Global-Illumination.html")]
    public sealed class GlobalIllumination : VolumeComponentWithQuality

    Fields

    bounceCount

    Number of bounces for evaluating the effect.

    Declaration
    [Tooltip("Number of bounces for GI.")]
    public ClampedIntParameter bounceCount
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedIntParameter

    depthBufferThickness

    The thickness of the depth buffer value used for the ray marching step

    Declaration
    [Tooltip("Controls the thickness of the depth buffer used for ray marching.")]
    public ClampedFloatParameter depthBufferThickness
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    enable

    Enable screen space global illumination.

    Declaration
    [Tooltip("Enable screen space global illumination.")]
    public BoolParameter enable
    Field Value
    Type Description
    UnityEngine.Rendering.BoolParameter

    layerMask

    Defines the layers that GI should include.

    Declaration
    [Tooltip("Defines the layers that GI should include.")]
    public LayerMaskParameter layerMask
    Field Value
    Type Description
    UnityEngine.Rendering.LayerMaskParameter

    mode

    Controls which version of the effect should be used.

    Declaration
    [Tooltip("Controls which version of the effect should be used.")]
    public RayTracingModeParameter mode
    Field Value
    Type Description
    RayTracingModeParameter

    rayTracing

    Toggles ray traced global illumination.

    Declaration
    [Tooltip("Toggles ray traced global illumination.")]
    public BoolParameter rayTracing
    Field Value
    Type Description
    UnityEngine.Rendering.BoolParameter

    sampleCount

    Number of samples for evaluating the effect.

    Declaration
    [Tooltip("Number of samples for GI.")]
    public ClampedIntParameter sampleCount
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedIntParameter

    Properties

    clampValue

    Controls the clamp of intensity.

    Declaration
    public float clampValue { get; set; }
    Property Value
    Type Description
    Single

    denoise

    Defines if the ray traced global illumination should be denoised.

    Declaration
    public bool denoise { get; set; }
    Property Value
    Type Description
    Boolean

    denoiserRadius

    Controls the radius of the global illumination denoiser (First Pass).

    Declaration
    public float denoiserRadius { get; set; }
    Property Value
    Type Description
    Single

    filterRadius

    Defines the radius for the spatial filter

    Declaration
    public int filterRadius { get; set; }
    Property Value
    Type Description
    Int32

    fullResolution

    Defines if the effect should be evaluated at full resolution.

    Declaration
    public bool fullResolution { get; set; }
    Property Value
    Type Description
    Boolean

    fullResolutionSS

    Defines if the effect should be evaluated at full resolution.

    Declaration
    public bool fullResolutionSS { get; set; }
    Property Value
    Type Description
    Boolean

    halfResolutionDenoiser

    Defines if the denoiser should be evaluated at half resolution.

    Declaration
    public bool halfResolutionDenoiser { get; set; }
    Property Value
    Type Description
    Boolean

    rayLength

    Controls the length of GI rays.

    Declaration
    public float rayLength { get; set; }
    Property Value
    Type Description
    Single

    raySteps

    The number of steps that should be used during the ray marching pass.

    Declaration
    public int raySteps { get; set; }
    Property Value
    Type Description
    Int32

    secondDenoiserPass

    Defines if the second denoising pass should be enabled.

    Declaration
    public bool secondDenoiserPass { get; set; }
    Property Value
    Type Description
    Boolean

    upscaleRadius

    Defines what radius value should be used to pre-filter the signal.

    Declaration
    public int upscaleRadius { get; set; }
    Property Value
    Type Description
    Int32
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