docs.unity3d.com
    Show / Hide Table of Contents

    Class EnvUpdateParameter

    Environment Update volume parameter.

    Inheritance
    Object
    UnityEngine.Rendering.VolumeParameter
    UnityEngine.Rendering.VolumeParameter<EnvironmentUpdateMode>
    EnvUpdateParameter
    Inherited Members
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.m_Value
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.Interp(UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode, UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode, System.Single)
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.Override(UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode)
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.SetValue(UnityEngine.Rendering.VolumeParameter)
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.GetHashCode()
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.ToString()
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.Equals(UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>)
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.Equals(System.Object)
    UnityEngine.Rendering.VolumeParameter<UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode>.value
    UnityEngine.Rendering.VolumeParameter.k_DebuggerDisplay
    UnityEngine.Rendering.VolumeParameter.m_OverrideState
    UnityEngine.Rendering.VolumeParameter.GetValue<T>()
    UnityEngine.Rendering.VolumeParameter.OnEnable()
    UnityEngine.Rendering.VolumeParameter.OnDisable()
    UnityEngine.Rendering.VolumeParameter.IsObjectParameter(System.Type)
    UnityEngine.Rendering.VolumeParameter.Release()
    UnityEngine.Rendering.VolumeParameter.overrideState
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public sealed class EnvUpdateParameter : VolumeParameter<EnvironmentUpdateMode>, IEquatable<VolumeParameter<EnvironmentUpdateMode>>

    Constructors

    EnvUpdateParameter(EnvironmentUpdateMode, Boolean)

    Environment Update parameter constructor.

    Declaration
    public EnvUpdateParameter(EnvironmentUpdateMode value, bool overrideState = false)
    Parameters
    Type Name Description
    EnvironmentUpdateMode value

    Environment Update Mode parameter.

    Boolean overrideState

    Initial override state.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023