Class DecalProjector
Decal Projector component.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.3/manual/Decal-Projector.html")]
[ExecuteAlways]
[AddComponentMenu("Rendering/Decal Projector")]
public class DecalProjector : MonoBehaviour, IVersionable<DecalProjector.Version>
Properties
affectsTransparency
Change the transparency. It is only compatible when using HDRP/Decal shader.
Declaration
public bool affectsTransparency { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
decalLayerMask
The layer of the decal.
Declaration
public DecalLayerEnum decalLayerMask { get; set; }
Property Value
Type | Description |
---|---|
DecalLayerEnum |
drawDistance
Distance from camera at which the Decal is not rendered anymore.
Declaration
public float drawDistance { get; set; }
Property Value
Type | Description |
---|---|
Single |
endAngleFade
Angle between decal backward orientation and vertex normal of receiving surface at which the Decal end to fade off.
Declaration
public float endAngleFade { get; set; }
Property Value
Type | Description |
---|---|
Single |
fadeFactor
Controls the transparency of the decal.
Declaration
public float fadeFactor { get; set; }
Property Value
Type | Description |
---|---|
Single |
fadeScale
Percent of the distance from the camera at which this Decal start to fade off.
Declaration
public float fadeScale { get; set; }
Property Value
Type | Description |
---|---|
Single |
material
The material used by the decal. It should be of type HDRP/Decal if you want to have transparency.
Declaration
public Material material { get; set; }
Property Value
Type | Description |
---|---|
Material |
size
The size of the projection volume.
Declaration
public Vector3 size { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
startAngleFade
Angle between decal backward orientation and vertex normal of receiving surface at which the Decal start to fade off.
Declaration
public float startAngleFade { get; set; }
Property Value
Type | Description |
---|---|
Single |
uvBias
Offset of the UV of the projected texture.
Declaration
public Vector2 uvBias { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
uvScale
Tilling of the UV of the projected texture.
Declaration
public Vector2 uvScale { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
Methods
IsValid()
Check if the material is set and if it is different than the default one
Declaration
public bool IsValid()
Returns
Type | Description |
---|---|
Boolean | True: the material is set and is not the default one |
Events
OnMaterialChange
Event called each time the used material change.
Declaration
public event Action OnMaterialChange
Event Type
Type | Description |
---|---|
Action |
Explicit Interface Implementations
IVersionable<DecalProjector.Version>.version
Declaration
DecalProjector.Version IVersionable<DecalProjector.Version>.version { get; set; }
Returns
Type | Description |
---|---|
UnityEngine.Rendering.HighDefinition.DecalProjector.Version |