Enum FullScreenDebugMode
Full Screen Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum FullScreenDebugMode
Fields
| Name | Description | Value | 
|---|---|---|
| None | No Full Screen debug mode.  | 
0 | 
| MinLightingFullScreenDebug | Minimum Full Screen Lighting debug mode value (used internally).  | 
1 | 
| ScreenSpaceAmbientOcclusion | Display Screen Space Ambient Occlusion buffer.  | 
2 | 
| ScreenSpaceReflections | Display Screen Space Reflections buffer used for lighting.  | 
3 | 
| TransparentScreenSpaceReflections | Display the Transparent Screen Space Reflections buffer.  | 
4 | 
| ContactShadows | Display Contact Shadows buffer.  | 
5 | 
| ContactShadowsFade | Display Contact Shadows fade.  | 
6 | 
| ScreenSpaceShadows | Display Screen Space Shadows.  | 
7 | 
| PreRefractionColorPyramid | Displays the color pyramid before the refraction pass.  | 
8 | 
| DepthPyramid | Display the Depth Pyramid.  | 
9 | 
| FinalColorPyramid | Display the final color pyramid for the frame.  | 
10 | 
| LightCluster | Display ray tracing light cluster.  | 
11 | 
| ScreenSpaceGlobalIllumination | Display screen space global illumination.  | 
12 | 
| RecursiveRayTracing | Display recursive ray tracing.  | 
13 | 
| RayTracedSubSurface | Display ray-traced sub-surface scattering.  | 
14 | 
| MaxLightingFullScreenDebug | Maximum Full Screen Lighting debug mode value (used internally).  | 
15 | 
| MinRenderingFullScreenDebug | Minimum Full Screen Rendering debug mode value (used internally).  | 
16 | 
| MotionVectors | Display Motion Vectors.  | 
17 | 
| NanTracker | Display NaNs.  | 
18 | 
| ColorLog | Display Log of the color buffer.  | 
19 | 
| DepthOfFieldCoc | Display Depth of Field circle of confusion.  | 
20 | 
| TransparencyOverdraw | Display Transparency Overdraw.  | 
21 | 
| QuadOverdraw | Display Quad Overdraw.  | 
22 | 
| VertexDensity | Display Vertex Density.  | 
23 | 
| RequestedVirtualTextureTiles | Display Requested Virtual Texturing tiles, colored by the mip  | 
24 | 
| MaxRenderingFullScreenDebug | Maximum Full Screen Rendering debug mode value (used internally).  | 
25 | 
| MinMaterialFullScreenDebug | Minimum Full Screen Material debug mode value (used internally).  | 
26 | 
| ValidateDiffuseColor | Display Diffuse Color validation mode.  | 
27 | 
| ValidateSpecularColor | Display specular Color validation mode.  | 
28 | 
| MaxMaterialFullScreenDebug | Maximum Full Screen Material debug mode value (used internally).  | 
29 | 
| ScreenSpaceReflectionsPrev | Display Screen Space Reflections buffer of the previous frame accumulated.  | 
30 | 
| ScreenSpaceReflectionsAccum | Display Screen Space Reflections buffer of the current frame hit.  | 
31 |