Delegate FramePassCallback
Called when the rendering has completed.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public delegate void FramePassCallback(CommandBuffer cmd, List<RTHandle> buffers, RenderOutputProperties outputProperties);
Parameters
| Type | Name | Description | 
|---|---|---|
| CommandBuffer | cmd | A command buffer that can be used.  | 
| List<RTHandle> | buffers | The buffers that has been requested.  | 
| RenderOutputProperties | outputProperties | Several properties that were computed for this frame.  |