Enum DebugLightingMode
Full Screen Lighting Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
public enum DebugLightingMode
Fields
| Name | Description | Value |
|---|---|---|
| DiffuseLighting | Display only diffuse lighting. |
|
| DirectDiffuseLighting | Display only direct diffuse lighting. |
|
| DirectSpecularLighting | Display only direct specular lighting. |
|
| EmissiveLighting | Display only Emissive lighting. |
|
| IndirectDiffuseLighting | Display only indirect diffuse lighting. |
|
| IndirectDiffuseOcclusion | Display indirect diffuse occlusion. |
|
| IndirectSpecularOcclusion | Display indirect specular occlusion. |
|
| LuminanceMeter | Display luminance values. |
|
| LuxMeter | Display lux values. |
|
| MatcapView | Disable scene lightings and replaces it with a pre-computed lighting environment. |
|
| None | No lighting debug mode. |
|
| ProbeVolume | Display Probe Volumes. |
|
| ReflectionLighting | Display only reflection. |
|
| RefractionLighting | Display only refraction. |
|
| SpecularLighting | Display only specular lighting. |
|
| VisualizeCascade | Display Directional Shadow Cascades splits. |
|
| VisualizeShadowMasks | Display Shadow Masks. |