Enum CameraClampMode
Determine how the component of the motion vectors coming from the camera are clamped.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum CameraClampMode
Fields
| Name | Description | Value | 
|---|---|---|
| FullCameraMotionVector | Clamp the motion vectors coming from the camera entirely (translation and rotation included).  | 
|
| None | Camera derived motion vectors are not treated differently.  | 
|
| Rotation | Clamp camera rotation separately.  | 
|
| SeparateTranslationAndRotation | Clamp camera rotation and translation separately.  | 
|
| Translation | Clamp camera rotation separately.  |