Enum DebugViewVarying
Debug View for attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
public enum DebugViewVarying
Fields
| Name | Description | Value | 
|---|---|---|
| None | No interpolator debug.  | 
|
| Texcoord0 | Display texture coordinate 0.  | 
|
| Texcoord1 | Display texture coordinate 1.  | 
|
| Texcoord2 | Display texture coordinate 2.  | 
|
| Texcoord3 | Display texture coordinate 3.  | 
|
| VertexBitangentWS | Display bi-tangent in world space.  | 
|
| VertexColor | Display vertex color.  | 
|
| VertexColorAlpha | Display vertex color alpha.  | 
|
| VertexNormalWS | Display vertex normal in world space.  | 
|
| VertexTangentWS | Display tangent in world space.  |