HDRP Sample Content | High Definition RP | 10.1.0
docs.unity3d.com
    Show / Hide Table of Contents

    HDRP Sample Content

    The High Definition Render Pipeline (HDRP) comes with a set of Samples to help you get started.

    A Sample is a set of Assets that you can import into your Project and use as a base to build upon or learn how to use a feature.

    To find these Samples:

    1. Go to Windows > Package Manager, and select High Definition RP from the package list.
    2. In the main window that shows the package's details, find the Samples section.
    3. To import a Sample into your Project, click the Import into Project button. This creates a Samples folder in your Project and imports the Sample you selected into it. This is also where Unity imports any future Samples into.

    Additional Post-Processing Data

    Additional Post-Processing Data gives you access to Textures you can use with post-processing effects. It provides:

    • Lens Dirt Textures (designed for use in Bloom).
    • Spectral Look-up Textures (designed for use in Chromatic Aberrations).
    • Look-Up Textures.

    Procedural Sky

    The Procedural Sky is a deprecated sky type from older versions of HDRP which you can use for compatibility. This Sample also includes an example of how to create a custom sky in your Project that is compatible with HDRP's Volume framework. HDRP will remove the Procedural Sky in a future version because it behaves incorrectly with HDRP's physically based light units.

    Particle System Shader Samples

    This Sample includes various examples of lit and unlit particle effects.

    Material Samples

    Material Samples

    This Sample includes various examples of Materials. It includes Materials that use the Lit Shader, Fabric Master Node, Hair Master Node, and Decal Master Node. The included Materials use effects such as subsurface scattering, displacement, and anisotropy. The MaterialSamples Scene requires Text Mesh Pro to display the text explanations. The Fabric and Hair Master Nodes usually require various work from artists inside the Shader Graph and the Samples are a good head start.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023