Class RayTracingSettings
A volume component that holds the general settings for ray traced effects.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
public sealed class RayTracingSettings : VolumeComponent
Constructors
RayTracingSettings()
Default constructor for the ray tracing settings volume component.
Declaration
public RayTracingSettings()
Fields
directionalShadowRayLength
Controls the maximal ray length for ray traced shadows.
Declaration
[Tooltip("Controls the maximal ray length for ray traced directional shadows.")]
public MinFloatParameter directionalShadowRayLength
Field Value
Type | Description |
---|---|
MinFloatParameter |
extendCameraCulling
Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum..
Declaration
[Tooltip("Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum.")]
public BoolParameter extendCameraCulling
Field Value
Type | Description |
---|---|
BoolParameter |
extendShadowCulling
Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.
Declaration
[Tooltip("Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.")]
[FormerlySerializedAs("extendCulling")]
public BoolParameter extendShadowCulling
Field Value
Type | Description |
---|---|
BoolParameter |
rayBias
Controls the bias for all real-time ray tracing effects.
Declaration
[Tooltip("Controls the bias for all real-time ray tracing effects.")]
public ClampedFloatParameter rayBias
Field Value
Type | Description |
---|---|
ClampedFloatParameter |