Class RayTracingSettings
A volume component that holds the general settings for ray traced effects.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
public sealed class RayTracingSettings : VolumeComponent
Constructors
RayTracingSettings()
Default constructor for the ray tracing settings volume component.
Declaration
public RayTracingSettings()
Fields
extendCameraCulling
Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum..
Declaration
[Tooltip("Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum.")]
public BoolParameter extendCameraCulling
Field Value
Type | Description |
---|---|
BoolParameter |
extendShadowCulling
Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.
Declaration
[Tooltip("Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.")]
[FormerlySerializedAs("extendCulling")]
public BoolParameter extendShadowCulling
Field Value
Type | Description |
---|---|
BoolParameter |
rayBias
Controls the bias for all real-time ray tracing effects.
Declaration
[Tooltip("Controls the bias for all real-time ray tracing effects.")]
public ClampedFloatParameter rayBias
Field Value
Type | Description |
---|---|
ClampedFloatParameter |