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    Class InternalLightCullingDefs

    Internal definitions for FPTL and light culling algorithms. Do not modify, these variables are generated from the FPTLMaxLightCount setting automatically.

    Inheritance
    object
    InternalLightCullingDefs
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition-config@17.1\\Packages\\com.unity.render-pipelines.high-definition-config\\Runtime\\ShaderConfig.cs")]
    public class InternalLightCullingDefs

    Fields

    s_LightClusterMaxCoarseEntries

    Maximum number of lights for cluster coarse entries. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_LightClusterMaxCoarseEntries
    Field Value
    Type Description
    int

    s_LightClusterPackingCountBits

    Number of bits required to pack cluster count. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_LightClusterPackingCountBits
    Field Value
    Type Description
    int

    s_LightClusterPackingCountMask

    Bit mask for packing cluster count. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_LightClusterPackingCountMask
    Field Value
    Type Description
    int

    s_LightClusterPackingOffsetBits

    Number of bits required to pack a cluster offset. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_LightClusterPackingOffsetBits
    Field Value
    Type Description
    int

    s_LightClusterPackingOffsetMask

    Bit mask for packing cluster light offset. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_LightClusterPackingOffsetMask
    Field Value
    Type Description
    int

    s_LightDwordPerFptlTile

    Maximum number of dwords per tile. Each light occupies 16 bits. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_LightDwordPerFptlTile
    Field Value
    Type Description
    int

    s_LightListMaxCoarseEntries

    Maximum number of lights for coarse entries (before fine prunning). Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_LightListMaxCoarseEntries
    Field Value
    Type Description
    int

    s_MaxNrBigTileLightsPlusOne

    Maximum number of lights for a big tile. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    Declaration
    public static int s_MaxNrBigTileLightsPlusOne
    Field Value
    Type Description
    int
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