docs.unity3d.com
    Show / Hide Table of Contents

    Enum ShaderOptions

    Project-wide shader configuration options.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition-config@13.1/Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs")]
    public enum ShaderOptions
    Remarks

    This enum will generate the proper shader defines.

    Fields

    Name Description Value
    AreaLights

    Support for area lights.

    BarnDoor

    Support for barn doors.

    CameraRelativeRendering

    Uses camera-relative rendering to enhance precision.

    ColoredShadow

    Supports colored shadows in shaders.

    FPTLMaxLightCount

    Maximum number of lights for a fine pruned light tile. This number can only be the prespecified possibilities in FPTLMaxLightSizes Lower count will mean some memory savings. Note: For any rendering bigger than 4k (in native) it is recommended to use Low count per tile, to avoid possible artifacts.

    GlobalMipBias

    Support to apply a global mip bias on all texture samplers of HDRP.

    PrecomputedAtmosphericAttenuation

    Precomputes atmospheric attenuation for the directional light on the CPU. This makes it independent from the fragment's position, which increases performance but reduces accuracy.

    PreExposition

    Uses pre-exposition to enhance color precision.

    XrMaxViews

    Maximum number of views for XR.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023