Enum ShaderOptions
Project-wide shader configuration options.
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition-config@13.0\\Packages\\com.unity.render-pipelines.high-definition-config\\Runtime\\ShaderConfig.cs")]
public enum ShaderOptions
Fields
Name |
Description |
Value |
BarnDoor |
Support for barn doors.
|
0 |
PrecomputedAtmosphericAttenuation |
Precomputes atmospheric attenuation for the directional light on the CPU. This makes it independent from the fragment's position, which increases performance but reduces accuracy.
|
0 |
AreaLights |
Support for area lights.
|
1 |
CameraRelativeRendering |
Uses camera-relative rendering to enhance precision.
|
1 |
ColoredShadow |
Supports colored shadows in shaders.
|
1 |
GlobalMipBias |
Support to apply a global mip bias on all texture samplers of HDRP.
|
1 |
PreExposition |
Uses pre-exposition to enhance color precision.
|
1 |
XrMaxViews |
Maximum number of views for XR.
|
1 |
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