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    Enum ShaderOptions

    Project-wide shader configuration options.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition-config@12.0\\Packages\\com.unity.render-pipelines.high-definition-config\\Runtime\\ShaderConfig.cs")]
    public enum ShaderOptions
    Remarks

    This enum will generate the proper shader defines.

    Fields

    Name Description Value
    BarnDoor

    Support for barn doors.

    0
    PrecomputedAtmosphericAttenuation

    Precomputes atmospheric attenuation for the directional light on the CPU. This makes it independent from the fragment's position, which increases performance but reduces accuracy.

    0
    AreaLights

    Support for area lights.

    1
    CameraRelativeRendering

    Uses camera-relative rendering to enhance precision.

    1
    ColoredShadow

    Supports colored shadows in shaders.

    1
    GlobalMipBias

    Support to apply a global mip bias on all texture samplers of HDRP.

    1
    PreExposition

    Uses pre-exposition to enhance color precision.

    1
    XrMaxViews

    Maximum number of views for XR.

    1
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