Lighting Debug Panel
The Lighting Debug Panel contains many tools for visualization various component of the lighting in the scene, shadows, direct and indirect lighting, etc.
| Debug Item | Description |
|---|---|
| Enable Light By Type | Allows the user to enable or disable lights in the scene based on their type. |
| Shadow Debug Mode | Various overlays showing shadows. |
| - Visualize Punctual Light Atlas | Shows an overlay of the whole punctual lights shadow atlas. |
| - Visualize Directional Light Atlas | Shows an overlay of the whole directional lights shadow atlas. |
| - Visualize AreaLight Atlas | Shows an overlay of the whole area lights shadow atlas. |
| - Visualize Shadow Map | Shows an overlay of a single shadow map. |
| - - Use Selection | Shows the shadow map of the selected light in the editor. |
| - - Shadow Map Index | Shows the shadow map of the visible shadow casting light at the given index. |
| - Single Shadow | Replace lighting in the scene with only the selected light rendered as black and white. |
| - - Use Selection | Shows the shadow map of the selected light in the editor. |
| - - Shadow Map Index | Shows the shadow map of the visible shadow casting light at the given index. |
| Global Shadow Scale Factor | Change the global scale applied to shadow rendering resolution. |
| Clear Shadow Atlas | Allows user to force a full clear of the shadow atlases each frame. |
| Shadow Range Min/Max Values | Allows users to rescale the range of value displayed in the various shadow map debug overlays. |
| Lighting/Fullscreen Debug Mode | Shows various components of the lighting in the scene (Diffuse, Specular, Cascades, Luminance, ...) |
| Override Smoothness | When using any of the previous lighting debug modes, allows user to override smoothness for the whole scene. |
| Override Albedo | When using any of the previous lighting debug modes, allows user to override albedo for the whole scene. |
| Override Normal | When using any of the previous lighting debug modes, allows user to override normals for the whole scene. |
| Override Specular Color | When using any of the previous lighting debug modes, allows user to override specular color for the whole scene. |
| Override Emissive Color | When using any of the previous lighting debug modes, allows user to override emissive color for the whole scene. |
| Tile/Cluster Debug | Visualization modes for HDRP internal lighting structures |
| - Tile | Shows an overlay of each lighting tiles and the number of light in them. |
| - Cluster | Shows an overlay of each lighting cluster intersecting opaque geometry and the number of light in them. |
| - Material Feature Variants | Shows the index of the lighting shader variant used for this tile. Variants descriptions can be found in the lit.hlsl file. |
| Display Sky Reflection | Display an overlay of the cube map used generated by the current sky and used for lighting. |
| - Sky Reflection Mipmap | Scrub through the various mip maps of the sky reflection cube map. |
| Display Light Volumes | Shows an overlay of all light bounding volumes either as a gradient or a solid color. |