High Definition Render Pipeline Glossary | High Definition RP | 6.7.1-preview
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    High Definition Render Pipeline Glossary

    General terms

    atmospheric scattering

    Atmospheric scattering is the phenomena that occurs when particles suspended in the atmosphere diffuse (or scatter) a portion of the light, passing through them, in all directions.

    channel packing

    A channel packed Texture is a Texture which has a separate grayscale image in each of its channels.

    Nyquist rate:

    The minimum rate at which you can sample a real-world signal without introducing errors. This is equal to double the highest frequency of the real-world signal.

    ray marching:

    An iterative ray intersection test where your ray marches back and forth until it finds the intersection or, in a more general case, solves the problem you define for it.

    texture atlas:

    A texture atlas is a large texture containing several smaller textures packed together. HDRP uses texture atlases for shadow maps and decals.

    Aliasing and anti-aliasing terms

    aliasing:

    Describes a distortion between a real-world signal and a digital reconstruction of a sample of a signal and the original signal itself.

    fast approximate anti-aliasing (FXAA):

    An anti-aliasing technique that smooths edges on a per-pixel level. It is not as resource intensive as other techniques.

    spatial aliasing

    Refers to aliasing in digital samples of visual signals.

    temporal anti-aliasing (TAA):

    An anti-aliasing technique that uses frames from a history buffer to smooth edged more effectively than fast approximate anti-aliasing. It is substantially better at smoothing edges in motion but requires motion vectors to do so.

    Lighting terms

    illuminance:

    A measure of the amount of light (luminous flux) falling onto a given area. Differs from luminance because illuminance is a specific measurement of light whereas luminance describes visual perceptions of light.

    luminous flux:

    A measure of the total amount of visible light a light source emits.

    Luminous flux

    luminous intensity:

    A measure of visible light as perceived by human eyes. It describes the brightness of a beam of light in a specific direction. The human eye has different sensitivities to light of different wavelengths, so luminous intensity weights each different wavelength contribution by the standard luminosity function.

    Luminous intensity

    luminosity function:

    A function that describes a wave that represents the human eye’s relative sensitivity to light of different wavelengths. This wave corresponds weight values, between 0 and 1 on the vertical axis, to different wavelengths, on the horizontal axis. For example, the standard luminosity function peaks, with a weight of 1, at a wavelength of 555 nanometers and decreases symmetrically with distance from this value.

    punctual lights:

    A light is considered to be punctual if it emits light from a single point. HDRPs Spot and Point Lights are punctual.

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