Struct ShaderVariablesSubsurfaceScattering | High Definition RP | 6.7.1-preview
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    Struct ShaderVariablesSubsurfaceScattering

    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
    public struct ShaderVariablesSubsurfaceScattering

    Fields

    _DiffusionProfileCount

    Declaration
    public uint _DiffusionProfileCount
    Field Value
    Type Description
    UInt32

    _DiffusionProfileHashTable

    Declaration
    [HLSLArray(16, typeof(float))]
    public uint *_DiffusionProfileHashTable
    Field Value
    Type Description
    UInt32*

    _EnableSubsurfaceScattering

    Declaration
    public uint _EnableSubsurfaceScattering
    Field Value
    Type Description
    UInt32

    _ShapeParams

    Declaration
    [HLSLArray(16, typeof(Vector4))]
    public float *_ShapeParams
    Field Value
    Type Description
    Single*

    _TexturingModeFlags

    Declaration
    public float _TexturingModeFlags
    Field Value
    Type Description
    Single

    _ThicknessRemaps

    Declaration
    [HLSLArray(16, typeof(Vector4))]
    public float *_ThicknessRemaps
    Field Value
    Type Description
    Single*

    _TransmissionFlags

    Declaration
    public float _TransmissionFlags
    Field Value
    Type Description
    Single

    _TransmissionTintsAndFresnel0

    Declaration
    [HLSLArray(16, typeof(Vector4))]
    public float *_TransmissionTintsAndFresnel0
    Field Value
    Type Description
    Single*

    _WorldScales

    Declaration
    [HLSLArray(16, typeof(Vector4))]
    public float *_WorldScales
    Field Value
    Type Description
    Single*
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