Struct ShaderVariablesAtmosphericScattering | High Definition RP | 6.7.1-preview
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    Struct ShaderVariablesAtmosphericScattering

    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
    public struct ShaderVariablesAtmosphericScattering

    Fields

    _AtmosphericScatteringType

    Declaration
    public int _AtmosphericScatteringType
    Field Value
    Type Description
    Int32

    _EnableDistantFog

    Declaration
    public int _EnableDistantFog
    Field Value
    Type Description
    Int32

    _ExpFogParameters

    Declaration
    public Vector4 _ExpFogParameters
    Field Value
    Type Description
    Vector4

    _FogColorDensity

    Declaration
    public Vector4 _FogColorDensity
    Field Value
    Type Description
    Vector4

    _FogColorMode

    Declaration
    public float _FogColorMode
    Field Value
    Type Description
    Single

    _LinearFogParameters

    Declaration
    public Vector4 _LinearFogParameters
    Field Value
    Type Description
    Vector4

    _MaxFogDistance

    Declaration
    public float _MaxFogDistance
    Field Value
    Type Description
    Single

    _MipFogParameters

    Declaration
    public Vector4 _MipFogParameters
    Field Value
    Type Description
    Vector4

    _SkyTextureMipCount

    Declaration
    public float _SkyTextureMipCount
    Field Value
    Type Description
    Single

    _VBufferLastSliceDist

    Declaration
    public float _VBufferLastSliceDist
    Field Value
    Type Description
    Single
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