Class Hair | High Definition RP | 6.7.1-preview
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    Class Hair

    Inheritance
    Object
    RenderPipelineMaterial
    Hair
    Inherited Members
    RenderPipelineMaterial.IsDefferedMaterial()
    RenderPipelineMaterial.GetMaterialGBufferCount(HDRenderPipelineAsset)
    RenderPipelineMaterial.GetMaterialGBufferDescription(HDRenderPipelineAsset, GraphicsFormat[], GBufferUsage[], Boolean[])
    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    public class Hair : RenderPipelineMaterial

    Constructors

    Hair()

    Declaration
    public Hair()

    Methods

    Bind(CommandBuffer)

    Declaration
    public override void Bind(CommandBuffer cmd)
    Parameters
    Type Name Description
    CommandBuffer cmd
    Overrides
    RenderPipelineMaterial.Bind(CommandBuffer)

    Build(HDRenderPipelineAsset)

    Declaration
    public override void Build(HDRenderPipelineAsset hdAsset)
    Parameters
    Type Name Description
    HDRenderPipelineAsset hdAsset
    Overrides
    RenderPipelineMaterial.Build(HDRenderPipelineAsset)

    Cleanup()

    Declaration
    public override void Cleanup()
    Overrides
    RenderPipelineMaterial.Cleanup()

    RenderInit(CommandBuffer)

    Declaration
    public override void RenderInit(CommandBuffer cmd)
    Parameters
    Type Name Description
    CommandBuffer cmd
    Overrides
    RenderPipelineMaterial.RenderInit(CommandBuffer)
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