Struct HDShadowData | High Definition RP | 6.7.1-preview
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    Struct HDShadowData

    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
    public struct HDShadowData

    Fields

    _padding

    Declaration
    public float _padding
    Field Value
    Type Description
    Single

    atlasOffset

    Declaration
    public Vector2 atlasOffset
    Field Value
    Type Description
    Vector2

    edgeTolerance

    Declaration
    public float edgeTolerance
    Field Value
    Type Description
    Single

    flags

    Declaration
    public int flags
    Field Value
    Type Description
    Int32

    normalBias

    Declaration
    public Vector3 normalBias
    Field Value
    Type Description
    Vector3

    pos

    Declaration
    public Vector3 pos
    Field Value
    Type Description
    Vector3

    proj

    Declaration
    public Vector4 proj
    Field Value
    Type Description
    Vector4

    rot0

    Declaration
    public Vector3 rot0
    Field Value
    Type Description
    Vector3

    rot1

    Declaration
    public Vector3 rot1
    Field Value
    Type Description
    Vector3

    rot2

    Declaration
    public Vector3 rot2
    Field Value
    Type Description
    Vector3

    shadowFilterParams0

    Declaration
    public Vector4 shadowFilterParams0
    Field Value
    Type Description
    Vector4

    shadowMapSize

    Declaration
    public Vector4 shadowMapSize
    Field Value
    Type Description
    Vector4

    shadowToWorld

    Declaration
    public Matrix4x4 shadowToWorld
    Field Value
    Type Description
    Matrix4x4

    viewBias

    Declaration
    public Vector4 viewBias
    Field Value
    Type Description
    Vector4

    zBufferParam

    Declaration
    public Vector4 zBufferParam
    Field Value
    Type Description
    Vector4
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