Struct HDDirectionalShadowData
Namespace: UnityEngine.Experimental.Rendering.HDPipeline
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
public struct HDDirectionalShadowData
Fields
cascadeBorders
Declaration
[HLSLArray(4, typeof(float))]
public float *cascadeBorders
Field Value
| Type | Description |
|---|---|
| Single* |
cascadeDirection
Declaration
public Vector4 cascadeDirection
Field Value
| Type | Description |
|---|---|
| Vector4 |
sphereCascades
Declaration
[HLSLArray(4, typeof(Vector4))]
public float *sphereCascades
Field Value
| Type | Description |
|---|---|
| Single* |