Struct FrameSettingsHistory | High Definition RP | 6.7.1-preview
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    Struct FrameSettingsHistory

    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    public struct FrameSettingsHistory : IDebugData

    Fields

    customMask

    Declaration
    public FrameSettingsOverrideMask customMask
    Field Value
    Type Description
    FrameSettingsOverrideMask

    debug

    Declaration
    public FrameSettings debug
    Field Value
    Type Description
    FrameSettings

    defaultType

    Declaration
    public FrameSettingsRenderType defaultType
    Field Value
    Type Description
    FrameSettingsRenderType

    overridden

    Declaration
    public FrameSettings overridden
    Field Value
    Type Description
    FrameSettings

    sanitazed

    Declaration
    public FrameSettings sanitazed
    Field Value
    Type Description
    FrameSettings

    Properties

    enabled

    Declaration
    public static bool enabled { get; }
    Property Value
    Type Description
    Boolean

    Methods

    AggregateFrameSettings(ref FrameSettings, Camera, HDAdditionalCameraData, ref FrameSettings, RenderPipelineSettings)

    Same than FrameSettings.AggregateFrameSettings but keep history of agregation in a collection for DebugMenu. Aggregation is default with override of the renderer then sanitazed depending on supported features of hdrpasset. Then the DebugMenu override occurs.

    Declaration
    public static void AggregateFrameSettings(ref FrameSettings aggregatedFrameSettings, Camera camera, HDAdditionalCameraData additionalData, ref FrameSettings defaultFrameSettings, RenderPipelineSettings supportedFeatures)
    Parameters
    Type Name Description
    FrameSettings aggregatedFrameSettings

    The aggregated FrameSettings result.

    Camera camera

    The camera rendering.

    HDAdditionalCameraData additionalData

    Additional data of the camera rendering.

    FrameSettings defaultFrameSettings

    Base framesettings to copy prior any override.

    RenderPipelineSettings supportedFeatures

    Currently supported feature for the sanitazation pass.

    AggregateFrameSettings(ref FrameSettings, Camera, HDAdditionalCameraData, HDRenderPipelineAsset)

    Same than FrameSettings.AggregateFrameSettings but keep history of agregation in a collection for DebugMenu. Aggregation is default with override of the renderer then sanitazed depending on supported features of hdrpasset. Then the DebugMenu override occurs.

    Declaration
    public static void AggregateFrameSettings(ref FrameSettings aggregatedFrameSettings, Camera camera, HDAdditionalCameraData additionalData, HDRenderPipelineAsset hdrpAsset)
    Parameters
    Type Name Description
    FrameSettings aggregatedFrameSettings

    The aggregated FrameSettings result.

    Camera camera

    The camera rendering.

    HDAdditionalCameraData additionalData

    Additional data of the camera rendering.

    HDRenderPipelineAsset hdrpAsset

    HDRenderPipelineAsset contening default FrameSettings.

    GetPersistantDebugDataCopy(Camera)

    Return a copy of the persistently stored data.

    Declaration
    public static IDebugData GetPersistantDebugDataCopy(Camera camera)
    Parameters
    Type Name Description
    Camera camera
    Returns
    Type Description
    IDebugData

    RegisterDebug(Camera, HDAdditionalCameraData)

    Register FrameSettingsHistory for DebugMenu

    Declaration
    public static IDebugData RegisterDebug(Camera camera, HDAdditionalCameraData additionalCameraData)
    Parameters
    Type Name Description
    Camera camera
    HDAdditionalCameraData additionalCameraData
    Returns
    Type Description
    IDebugData

    UnRegisterDebug(Camera)

    Unregister FrameSettingsHistory for DebugMenu

    Declaration
    public static void UnRegisterDebug(Camera camera)
    Parameters
    Type Name Description
    Camera camera

    Explicit Interface Implementations

    IDebugData.GetReset()

    Declaration
    Action IDebugData.GetReset()
    Returns
    Type Description
    Action
    Implements
    IDebugData.GetReset()
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