Struct EnvLightData
Syntax
[GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false)]
public struct EnvLightData
Fields
blendDistanceNegative
Declaration
public Vector3 blendDistanceNegative
Field Value
blendDistancePositive
Declaration
public Vector3 blendDistancePositive
Field Value
blendNormalDistanceNegative
Declaration
public Vector3 blendNormalDistanceNegative
Field Value
blendNormalDistancePositive
Declaration
public Vector3 blendNormalDistancePositive
Field Value
boxSideFadeNegative
Declaration
public Vector3 boxSideFadeNegative
Field Value
boxSideFadePositive
Declaration
public Vector3 boxSideFadePositive
Field Value
capturePositionRWS
Declaration
public Vector3 capturePositionRWS
Field Value
envIndex
Declaration
Field Value
influenceExtents
Declaration
public Vector3 influenceExtents
Field Value
influenceForward
Declaration
public Vector3 influenceForward
Field Value
influencePositionRWS
Declaration
public Vector3 influencePositionRWS
Field Value
influenceRight
Declaration
public Vector3 influenceRight
Field Value
influenceShapeType
Declaration
public EnvShapeType influenceShapeType
Field Value
influenceUp
Declaration
public Vector3 influenceUp
Field Value
lightLayers
Declaration
Field Value
minProjectionDistance
Declaration
public float minProjectionDistance
Field Value
multiplier
Declaration
Field Value
proxyExtents
Declaration
public Vector3 proxyExtents
Field Value
proxyForward
Declaration
public Vector3 proxyForward
Field Value
proxyPositionRWS
Declaration
public Vector3 proxyPositionRWS
Field Value
proxyRight
Declaration
public Vector3 proxyRight
Field Value
proxyUp
Declaration
Field Value
unused00
Declaration
Field Value
weight
Declaration
Field Value