Class BaseUI<TType>
Inheritance
BaseUI<TType>
Syntax
[Obsolete("Use IUpdateable<TType> and EditorPrefsBoolFlags")]
public class BaseUI<TType>
Type Parameters
Constructors
BaseUI(Int32)
Declaration
public BaseUI(int animBoolCount)
Parameters
| Type |
Name |
Description |
| Int32 |
animBoolCount |
|
Fields
m_AnimBools
Declaration
protected AnimBool[] m_AnimBools
Field Value
| Type |
Description |
| AnimBool[] |
|
Properties
data
Declaration
protected TType data { get; }
Property Value
Methods
Reset(TType, UnityAction)
Declaration
public virtual void Reset(TType data, UnityAction repaint)
Parameters
| Type |
Name |
Description |
| TType |
data |
|
| UnityAction |
repaint |
|
Update()
Declaration
public virtual void Update()