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    Ambient lighting

    Create and control light from the environment in your scene in the High Definition Render Pipeline (HDRP), to create more realistic lighting.

    Topic Description
    Environment lighting Learn about how HDRP calculates ambient light in your scene.
    Configure environment lighting Make scene elements use the ambient probe, or decouple lighting from the sky.
    Ambient occlusion Learn about darkening corners in areas where it's difficult for indirect light to reach.
    Assign an ambient occlusion texture Use a texture to create ambient occlusion for a GameObject.
    Screen space ambient occlusion (SSAO) Use a volume override to create ambient occlusion across the screen.

    Additional resources

    • Ray-traced ambient occlusion (RTAO)
    • Adaptive Probe Volumes
    • Volumetric Lighting
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