Ambient lighting
Create and control light from the environment in your scene in the High Definition Render Pipeline (HDRP), to create more realistic lighting.
Topic | Description |
---|---|
Environment lighting | Learn about how HDRP calculates ambient light in your scene. |
Configure environment lighting | Make scene elements use the ambient probe, or decouple lighting from the sky. |
Ambient occlusion | Learn about darkening corners in areas where it's difficult for indirect light to reach. |
Assign an ambient occlusion texture | Use a texture to create ambient occlusion for a GameObject. |
Screen space ambient occlusion (SSAO) | Use a volume override to create ambient occlusion across the screen. |