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    Unlit

    The Unlit Master Stack lets you create shaders that aren't affected by lighting.

    Creating an Unlit Shader Graph

    To create an Unlit material in Shader Graph, you can either:

    • Modify an existing Shader Graph.

      1. Open the Shader Graph in the Shader Editor.
      2. In Graph Settings, select the HDRP Target. If there isn't one, go to Active Targets, click the Plus button and select HDRP.
      3. In the Material drop-down, select Unlit.
    • Create a new Shader Graph. Go to Assets > Create > Shader Graph > HDRP and select Unlit Shader Graph.

    Contexts

    This Master Stack material type has its own set of Graph Settings. Because of the relationship between settings and Blocks, this has consequences on which Blocks are relevant to the Graph. This section contains information on the Blocks this Master Stack material type adds by default, and which Blocks set properties for this Master Stack material type's Graph Settings.

    For more information about the relationship between Graph Settings and Blocks, see Contexts and Blocks.

    Vertex Context

    Default

    When you create a new Unlit Master Stack, the Vertex Context contains the following Blocks by default:

    [!include[](snippets/shader-graph-blocks/vertex-position.md)] [!include[](snippets/shader-graph-blocks/vertex-normal.md)] [!include[](snippets/shader-graph-blocks/vertex-tangent.md)]
    Property Description Setting Dependency Default Value

    Relevant

    Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Vertex Context:

    [!include[](snippets/shader-graph-blocks/tessellation-factor.md)] [!include[](snippets/shader-graph-blocks/tessellation-displacement.md)]
    Property Description Setting Dependency Default Value

    Fragment Context

    Default

    When you create a new Unlit Master Stack, the Fragment Context contains the following Blocks by default:

    [!include[](snippets/shader-graph-blocks/base-color.md)] [!include[](snippets/shader-graph-blocks/emission.md)] [!include[](snippets/shader-graph-blocks/alpha.md)]
    Property Description Setting Dependency Default Value

    Relevant

    Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:

    [!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)] [!include[](snippets/shader-graph-blocks/depth-offset.md)] [!include[](snippets/shader-graph-blocks/distortion.md)] [!include[](snippets/shader-graph-blocks/distortion-blur.md)] [!include[](snippets/shader-graph-blocks/shadow-tint.md)]
    Property Description Setting Dependency Default Value

    Graph Settings

    Surface Options

    [!include[](snippets/shader-properties/surface-options/surface-type.md)] [!include[](snippets/shader-properties/surface-options/rendering-pass.md)] [!include[](snippets/shader-properties/surface-options/blending-mode.md)] [!include[](snippets/shader-properties/surface-options/receive-fog.md)] [!include[](snippets/shader-properties/surface-options/depth-test.md)] [!include[](snippets/shader-properties/surface-options/depth-write.md)] [!include[](snippets/shader-properties/surface-options/cull-mode.md)] [!include[](snippets/shader-properties/surface-options/sorting-priority.md)] [!include[](snippets/shader-properties/surface-options/back-then-front-rendering.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-postpass.md)] [!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)] [!include[](snippets/shader-properties/surface-options/alpha-clipping.md)] [!include[](snippets/shader-properties/surface-options/use-shadow-threshold.md)] [!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)] [!include[](snippets/shader-properties/surface-options/exclude-from-taau.md)] [!include[](snippets/shader-properties/surface-options/double-sided.md)] [!include[](snippets/shader-properties/surface-options/ss-depth-offset.md)] [!include[](snippets/shader-properties/surface-options/conservative-depth-offset.md)] [!include[](snippets/shader-properties/surface-options/velocity.md)] [!include[](snippets/shader-properties/surface-options/tessellation.md)] [!include[](snippets/shader-properties/surface-options/shadow-matte.md)]
    Property Description

    Distortion

    This set of settings only appears if you set Surface Type to Transparent.

    [!include[](snippets/shader-properties/distortion/distortion.md)] [!include[](snippets/shader-properties/distortion/distortion-blend-mode.md)] [!include[](snippets/shader-properties/distortion/distortion-depth-test.md)] [!include[](snippets/shader-properties/distortion/distortion-only.md)]
    Property Description

    Advanced Options

    [!include[](snippets/shader-properties/advanced-options/support-lod-crossfade.md)] [!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]
    Property Description

    Other top level settings

    [!include[](snippets/shader-properties/support-vfx-graph.md)] [!include[](snippets/shader-properties/support-high-quality-line-rendering.md)]
    Property Description
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