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    Struct GlobalPostProcessSettings

    Project-wide settings related to post-processing.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct GlobalPostProcessSettings

    Fields

    Name Description
    bufferFormat

    The texture format to be used for the post-processing passes.

    k_MaxLutSize

    The maximum allowed size for the color grading LUT.

    k_MinLutSize

    The minimum allowed size for the color grading LUT.

    lutFormat

    The texture format to use to store the internal color gradint LUT.

    Properties

    Name Description
    lutSize

    Project-wide LUT size used for the internal color grading LUT and external LUTs.

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