Enum DebugLightLayersMask
Debug Light Layers Filtering.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@14.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
[Flags]
public enum DebugLightLayersMask
Fields
| Name | Description |
|---|---|
| LightLayer1 | Debug light layer 1. |
| LightLayer2 | Debug light layer 2. |
| LightLayer3 | Debug light layer 3. |
| LightLayer4 | Debug light layer 4. |
| LightLayer5 | Debug light layer 5. |
| LightLayer6 | Debug light layer 6. |
| LightLayer7 | Debug light layer 7. |
| LightLayer8 | Debug light layer 8. |
| None | No light layer debug. |