Struct ExpandedState<TState, TTarget>
Used in editor drawer part to store the state of expendable areas.
Namespace: UnityEditor.Rendering
Syntax
public struct ExpandedState<TState, TTarget>
where TState : struct, IConvertible
Type Parameters
Name | Description |
---|---|
TState | An enum to use to describe the state. |
TTarget | A type given to automatically compute the key. |
Constructors
ExpandedState(TState, String)
Constructor will create the key to store in the EditorPref the state given generic type passed.
Declaration
public ExpandedState(TState defaultValue, string prefix = "CoreRP")
Parameters
Type | Name | Description |
---|---|---|
TState | defaultValue | If key did not exist, it will be created with this value for initialization. |
String | prefix | [Optional] Prefix scope of the key (Default is CoreRP) |
Properties
Item[TState]
Get or set the state given the mask.
Declaration
public bool this[TState mask] { get; set; }
Parameters
Type | Name | Description |
---|---|---|
TState | mask | The filtering mask |
Property Value
Type | Description |
---|---|
Boolean | True: All flagged area are expended |
Methods
CollapseAll()
Utility to set all states to false
Declaration
public void CollapseAll()
ExpandAll()
Utility to set all states to true
Declaration
public void ExpandAll()
GetExpandedAreas(TState)
Accessor to the expended state of this specific mask.
Declaration
public bool GetExpandedAreas(TState mask)
Parameters
Type | Name | Description |
---|---|---|
TState | mask | The filtering mask |
Returns
Type | Description |
---|---|
Boolean | True: All flagged area are expended |
SetExpandedAreas(TState, Boolean)
Setter to the expended state.
Declaration
public void SetExpandedAreas(TState mask, bool value)
Parameters
Type | Name | Description |
---|---|---|
TState | mask | The filtering mask |
Boolean | value | The expended state to set |