Class CoreEditorUtils | Core RP Library | 8.0.1
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    Class CoreEditorUtils

    Utility class for Editor

    Inheritance
    Object
    CoreEditorUtils
    Namespace: UnityEditor.Rendering
    Syntax
    public static class CoreEditorUtils

    Properties

    buildTargets

    Build targets

    Declaration
    public static GraphicsDeviceType[] buildTargets { get; }
    Property Value
    Type Description
    GraphicsDeviceType[]

    Methods

    CheckOutFile(Boolean, Object)

    Declaration
    public static void CheckOutFile(bool VCSEnabled, Object mat)
    Parameters
    Type Name Description
    Boolean VCSEnabled
    UnityEngine.Object mat

    CreateGameObject(GameObject, String, Type[])

    Create a game object

    Declaration
    public static GameObject CreateGameObject(GameObject parent, string name, params Type[] types)
    Parameters
    Type Name Description
    GameObject parent

    The parent

    String name

    The wanted name (can be updated with a number if a sibling with same name exist

    Type[] types

    Required component on this object in addition to Transform

    Returns
    Type Description
    GameObject

    The created object

    CreateGameObject(String, Object)

    Creates a new GameObject and set it's position to the current view

    Declaration
    public static GameObject CreateGameObject(string name, Object context)
    Parameters
    Type Name Description
    String name

    the name of the new gameobject

    UnityEngine.Object context

    the parent of the gameobject

    Returns
    Type Description
    GameObject

    the created GameObject

    DrawEnumPopup(SerializedProperty, Type, GUIContent)

    Draw an EnumPopup handling multiEdition

    Declaration
    public static void DrawEnumPopup(SerializedProperty property, Type type, GUIContent label = null)
    Parameters
    Type Name Description
    SerializedProperty property
    Type type
    GUIContent label

    DrawFixMeBox(String, Action)

    Draw a Fix button

    Declaration
    public static void DrawFixMeBox(string text, Action action)
    Parameters
    Type Name Description
    String text

    Displayed message

    Action action

    Action performed when fix buttom is clicked

    DrawHeader(GUIContent)

    Draw a header

    Declaration
    public static void DrawHeader(GUIContent title)
    Parameters
    Type Name Description
    GUIContent title

    Title of the header

    DrawHeader(String)

    Draw a header

    Declaration
    public static void DrawHeader(string title)
    Parameters
    Type Name Description
    String title

    Title of the header

    DrawHeaderFoldout(GUIContent, Boolean, Boolean, Func<Boolean>, Action)

    Draw a foldout header

    Declaration
    public static bool DrawHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
    Parameters
    Type Name Description
    GUIContent title

    The title of the header

    Boolean state

    The state of the header

    Boolean isBoxed

    [optional] is the eader contained in a box style ?

    Func<Boolean> hasMoreOptions

    [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.

    Action toggleMoreOptions

    [optional] Callback call when advanced button clicked. Should be used to toggle its state.

    Returns
    Type Description
    Boolean

    return the state of the foldout header

    DrawHeaderFoldout(String, Boolean, Boolean, Func<Boolean>, Action)

    Draw a foldout header

    Declaration
    public static bool DrawHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOption = null)
    Parameters
    Type Name Description
    String title

    The title of the header

    Boolean state

    The state of the header

    Boolean isBoxed

    [optional] is the eader contained in a box style ?

    Func<Boolean> hasMoreOptions

    [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.

    Action toggleMoreOption

    [optional] Callback call when advanced button clicked. Should be used to toggle its state.

    Returns
    Type Description
    Boolean

    return the state of the foldout header

    DrawHeaderToggle(GUIContent, SerializedProperty, SerializedProperty, Action<Vector2>, Func<Boolean>, Action)

    Draw a header toggle like in Volumes

    Declaration
    public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
    Parameters
    Type Name Description
    GUIContent title

    The title of the header

    SerializedProperty group

    The group of the header

    SerializedProperty activeField

    The active field

    Action<Vector2> contextAction

    The context action

    Func<Boolean> hasMoreOptions

    Delegate saying if we have MoreOptions

    Action toggleMoreOptions

    Callback called when the MoreOptions is toggled

    Returns
    Type Description
    Boolean

    return the state of the foldout header

    DrawHeaderToggle(String, SerializedProperty, SerializedProperty, Action<Vector2>, Func<Boolean>, Action)

    Draw a header toggle like in Volumes

    Declaration
    public static bool DrawHeaderToggle(string title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
    Parameters
    Type Name Description
    String title

    The title of the header

    SerializedProperty group

    The group of the header

    SerializedProperty activeField

    The active field

    Action<Vector2> contextAction

    The context action

    Func<Boolean> hasMoreOptions

    Delegate saying if we have MoreOptions

    Action toggleMoreOptions

    Callback called when the MoreOptions is toggled

    Returns
    Type Description
    Boolean

    return the state of the foldout header

    DrawMultipleFields(GUIContent, SerializedProperty[], GUIContent[])

    Draw a multiple field property

    Declaration
    public static void DrawMultipleFields(GUIContent label, SerializedProperty[] ppts, GUIContent[] lbls)
    Parameters
    Type Name Description
    GUIContent label

    Label of the whole

    SerializedProperty[] ppts

    Properties

    GUIContent[] lbls

    Sub-labels

    DrawMultipleFields(String, SerializedProperty[], GUIContent[])

    Draw a multiple field property

    Declaration
    public static void DrawMultipleFields(string label, SerializedProperty[] ppts, GUIContent[] lbls)
    Parameters
    Type Name Description
    String label

    Label of the whole

    SerializedProperty[] ppts

    Properties

    GUIContent[] lbls

    Sub-labels

    DrawPopup(GUIContent, SerializedProperty, String[])

    Draw a popup

    Declaration
    public static void DrawPopup(GUIContent label, SerializedProperty property, string[] options)
    Parameters
    Type Name Description
    GUIContent label

    the label

    SerializedProperty property

    The data displayed

    String[] options

    Options of the dropdown

    DrawSplitter(Boolean)

    Draw a splitter separator

    Declaration
    public static void DrawSplitter(bool isBoxed = false)
    Parameters
    Type Name Description
    Boolean isBoxed

    [Optional] add margin if the splitter is boxed

    DrawSubHeaderFoldout(GUIContent, Boolean, Boolean, Func<Boolean>, Action)

    Draw a foldout header

    Declaration
    public static bool DrawSubHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
    Parameters
    Type Name Description
    GUIContent title

    The title of the header

    Boolean state

    The state of the header

    Boolean isBoxed

    [optional] is the eader contained in a box style ?

    Func<Boolean> hasMoreOptions

    [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.

    Action toggleMoreOptions

    [optional] Callback call when advanced button clicked. Should be used to toggle its state.

    Returns
    Type Description
    Boolean

    return the state of the foldout header

    DrawSubHeaderFoldout(String, Boolean, Boolean, Func<Boolean>, Action)

    Draw a foldout header

    Declaration
    public static bool DrawSubHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
    Parameters
    Type Name Description
    String title

    The title of the header

    Boolean state

    The state of the header

    Boolean isBoxed

    [optional] is the eader contained in a box style ?

    Func<Boolean> hasMoreOptions

    [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.

    Action toggleMoreOptions

    [optional] Callback call when advanced button clicked. Should be used to toggle its state.

    Returns
    Type Description
    Boolean

    return the state of the sub foldout header

    DrawVector6(GUIContent, SerializedProperty, SerializedProperty, Vector3, Vector3, Color[], SerializedProperty, Boolean)

    Draw a Vector6 field

    Declaration
    public static void DrawVector6(GUIContent label, SerializedProperty positive, SerializedProperty negative, Vector3 min, Vector3 max, Color[] colors = null, SerializedProperty multiplicator = null, bool allowIntersection = true)
    Parameters
    Type Name Description
    GUIContent label

    The label

    SerializedProperty positive

    The data for +X, +Y and +Z

    SerializedProperty negative

    The data for -X, -Y and -Z

    Vector3 min

    Min clamping value along axis

    Vector3 max

    Max clamping value along axis

    Color[] colors

    [Optional] Color marks to use

    SerializedProperty multiplicator

    [Optional] multiplicator on the datas

    Boolean allowIntersection

    [Optional] Allow the face positive values to be smaller than negative ones and vice versa

    FindProperty<T, TValue>(Expression<Func<T, TValue>>)

    To use with extreme caution. It not really get the property but try to find a field with similar name Hence inheritance override of property is not supported. Also variable rename will silently break the search.

    Declaration
    public static string FindProperty<T, TValue>(Expression<Func<T, TValue>> expr)
    Parameters
    Type Name Description
    Expression<Func<T, TValue>> expr

    Expression returning the value seeked

    Returns
    Type Description
    String

    serialization path of the seeked property

    Type Parameters
    Name Description
    T

    Entry type of expr

    TValue

    Type of the value

    GetAdditionalData<T>(Object[], Action<T>)

    Get the AdditionalData of the given component

    Declaration
    public static T[] GetAdditionalData<T>(Object[] targets, Action<T> initDefault = null)
        where T : Component
    Parameters
    Type Name Description
    UnityEngine.Object[] targets

    The object to seek for AdditionalData

    Action<T> initDefault

    [Optional] The default value to use if there is no AdditionalData

    Returns
    Type Description
    T[]

    return an AdditionalData component

    Type Parameters
    Name Description
    T

    The type of the AdditionalData component

    GetCurrentProjectVersion()

    Parse and return current project version

    Declaration
    public static string GetCurrentProjectVersion()
    Returns
    Type Description
    String

    The version

    LoadIcon(String, String, String)

    Load an icon regarding skin and editor resolution. Icon should be stored as legacy icon resources:

    • "d_" prefix for Professional theme
    • &quot;@2x" suffix for high resolution
    Declaration
    public static Texture2D LoadIcon(string path, string name, string extention = ".png")
    Parameters
    Type Name Description
    String path

    Path to seek the icon from Assets/ folder

    String name

    Icon name without suffix, prefix or extention

    String extention

    [Optional] Extention of file (png per default)

    Returns
    Type Description
    Texture2D

    The loaded texture

    RemoveMaterialKeywords(Material)

    Remove the keywords on the given materials

    Declaration
    public static void RemoveMaterialKeywords(Material material)
    Parameters
    Type Name Description
    Material material

    The material to edit

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