Class ColorUtils
A set of color manipulation utilities.
Namespace: UnityEngine.Rendering
Syntax
public static class ColorUtils
Methods
CIExyToLMS(Single, Single)
CIE xy chromaticity to CAT02 LMS. http://en.wikipedia.org/wiki/LMS_color_space#CAT02
Declaration
public static Vector3 CIExyToLMS(float x, float y)
Parameters
Type | Name | Description |
---|---|---|
Single | x | |
Single | y |
Returns
Type | Description |
---|---|
Vector3 |
ColorBalanceToLMSCoeffs(Single, Single)
Converts white balancing parameter to LMS coefficients.
Declaration
public static Vector3 ColorBalanceToLMSCoeffs(float temperature, float tint)
Parameters
Type | Name | Description |
---|---|---|
Single | temperature | A temperature offset, in range [-100;100]. |
Single | tint | A tint offset, in range [-100;100]. |
Returns
Type | Description |
---|---|
Vector3 | LMS coefficients. |
ComputeEV100(Single, Single, Single)
Computes an exposure value (EV100) from physical camera settings.
Declaration
public static float ComputeEV100(float aperture, float shutterSpeed, float ISO)
Parameters
Type | Name | Description |
---|---|---|
Single | aperture | The camera aperture. |
Single | shutterSpeed | The camera exposure time. |
Single | ISO | The camera sensor sensitivity. |
Returns
Type | Description |
---|---|
Single | An exposure value, in EV100. |
ComputeEV100FromAvgLuminance(Single)
Computes an exposure value (EV100) from an average luminance value.
Declaration
public static float ComputeEV100FromAvgLuminance(float avgLuminance)
Parameters
Type | Name | Description |
---|---|---|
Single | avgLuminance | An average luminance value. |
Returns
Type | Description |
---|---|
Single | An exposure value, in EV100. |
ComputeISO(Single, Single, Single)
Computes the required ISO to reach targetEV100
.
Declaration
public static float ComputeISO(float aperture, float shutterSpeed, float targetEV100)
Parameters
Type | Name | Description |
---|---|---|
Single | aperture | The camera aperture. |
Single | shutterSpeed | The camera exposure time. |
Single | targetEV100 | The target exposure value (EV100) to reach. |
Returns
Type | Description |
---|---|
Single | The required sensor sensitivity (ISO). |
ConvertEV100ToExposure(Single)
Converts an exposure value (EV100) to a linear multiplier.
Declaration
public static float ConvertEV100ToExposure(float EV100)
Parameters
Type | Name | Description |
---|---|---|
Single | EV100 | The exposure value to convert, in EV100. |
Returns
Type | Description |
---|---|
Single | A linear multiplier. |
ConvertExposureToEV100(Single)
Converts a linear multiplier to an exposure value (EV100).
Declaration
public static float ConvertExposureToEV100(float exposure)
Parameters
Type | Name | Description |
---|---|---|
Single | exposure | A linear multiplier. |
Returns
Type | Description |
---|---|
Single | An exposure value, in EV100. |
Luminance(Color)
Returns the luminance of the specified color. The input is considered to be in linear space with sRGB primaries and a D65 white point.
Declaration
public static float Luminance(in Color color)
Parameters
Type | Name | Description |
---|---|---|
Color | color | The color to compute the luminance for. |
Returns
Type | Description |
---|---|
Single | A luminance value. |
PrepareLiftGammaGain(Vector4, Vector4, Vector4)
Pre-filters lift, gamma and gain trackball values for shader use.
Declaration
public static (Vector4, Vector4, Vector4) PrepareLiftGammaGain(in Vector4 inLift, in Vector4 inGamma, in Vector4 inGain)
Parameters
Type | Name | Description |
---|---|---|
Vector4 | inLift | A color used for lift. |
Vector4 | inGamma | A color used for gamma. |
Vector4 | inGain | A color used for gain. |
Returns
Type | Description |
---|---|
ValueTuple<Vector4, Vector4, Vector4> | The three input colors pre-filtered for shader use. |
PrepareShadowsMidtonesHighlights(Vector4, Vector4, Vector4)
Pre-filters shadows, midtones and highlights trackball values for shader use.
Declaration
public static (Vector4, Vector4, Vector4) PrepareShadowsMidtonesHighlights(in Vector4 inShadows, in Vector4 inMidtones, in Vector4 inHighlights)
Parameters
Type | Name | Description |
---|---|---|
Vector4 | inShadows | A color used for shadows. |
Vector4 | inMidtones | A color used for midtones. |
Vector4 | inHighlights | A color used for highlights. |
Returns
Type | Description |
---|---|
ValueTuple<Vector4, Vector4, Vector4> | The three input colors pre-filtered for shader use. |
PrepareSplitToning(Vector4, Vector4, Single)
Pre-filters colors used for the split toning effect.
Declaration
public static (Vector4, Vector4) PrepareSplitToning(in Vector4 inShadows, in Vector4 inHighlights, float balance)
Parameters
Type | Name | Description |
---|---|---|
Vector4 | inShadows | A color used for shadows. |
Vector4 | inHighlights | A color used for highlights. |
Single | balance | The balance between the shadow and highlight colors, in range [-100;100]. |
Returns
Type | Description |
---|---|
ValueTuple<Vector4, Vector4> | The two input colors pre-filtered for shader use. |
StandardIlluminantY(Single)
An analytical model of chromaticity of the standard illuminant, by Judd et al. http://en.wikipedia.org/wiki/Standard_illuminant#Illuminant_series_D Slightly modifed to adjust it with the D65 white point (x=0.31271, y=0.32902).
Declaration
public static float StandardIlluminantY(float x)
Parameters
Type | Name | Description |
---|---|---|
Single | x |
Returns
Type | Description |
---|---|
Single |
ToHex(Color)
Converts a color value to its 32-bit hexadecimal representation.
Declaration
public static uint ToHex(Color c)
Parameters
Type | Name | Description |
---|---|---|
Color | c | The color to convert. |
Returns
Type | Description |
---|---|
UInt32 | A 32-bit hexadecimal representation of the color. |
ToRGBA(UInt32)
Converts a 32-bit hexadecimal value to a color value.
Declaration
public static Color ToRGBA(uint hex)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | hex | A 32-bit hexadecimal value. |
Returns
Type | Description |
---|---|
Color | A color value. |