Changelog | Core RP Library | 7.2.1
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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [7.2.1] - 2020-02-14

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [7.2.0] - 2020-02-10

    Fixed

    • Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
    • Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
    • Fixed errors due to the debug menu when enabling the new input system.
    • Fix LookDev FPS manipulation in view
    • Fix LookDev zoom being stuck when going near camera pivot position
    • Fix LookDev manipulation in view non responsive if directly using an HDRI
    • Fix LookDev behaviour when user delete the EnvironmentLibrary asset
    • Fix LookDev SunPosition button position
    • Fix LookDev EnvironmentLibrary tab when asset is deleted
    • Fix LookDev used Cubemap when asset is deleted

    Changed

    • Updated macros to be compatible with the new shader preprocessor.

    [7.1.8] - 2020-01-20

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [7.1.7] - 2019-12-11

    Fixed

    • Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.

    Changed

    • Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1

    [7.1.6] - 2019-11-22

    Changed

    • ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
    • Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.

    [7.1.5] - 2019-11-15

    Added

    • Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
    • Add api documentation for TextureCombiner.

    [7.1.4] - 2019-11-13

    Changed

    • Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.

    [7.1.3] - 2019-11-04

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [7.1.2] - 2019-09-19

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    Changed

    • Restored usage of ENABLE_VR to fix compilation errors on some platforms.
    • Only call SetDirty on an object when actually modifying it in SRP updater utility

    Fixed

    • Fixed compile errors for platforms with no VR support
    • Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
    • Fixed LighProbes when using LookDev.
    • Fix LookDev minimal window size.
    • Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
    • Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.

    [7.1.1] - 2019-09-05

    Added

    • Add separated debug mode in LookDev.

    Changed

    • Replaced usage of ENABLE_VR in XRGraphics.cs by a version define (ENABLE_VR_MODULE) based on the presence of the built-in VR module
    • ResourceReloader now works on non-public fields.
    • Removed normalize from UnpackNormalRGB to match UnpackNormalAG.
    • Fixed shadow routines compilation errors when "real" type is a typedef on "half".
    • Removed debug menu in non development build.

    [7.0.1] - 2019-07-25

    Fixed

    • Fixed a precision issue with the ACES tonemapper on mobile platforms.

    [7.0.0] - 2019-07-17

    Added

    • First experimental version of the LookDev. Works with all SRP. Only branched on HDRP at the moment.
    • LookDev out of experimental

    [6.7.0-preview] - 2019-05-16

    [6.6.0] - 2019-04-01

    Fixed

    • Fixed compile errors in XRGraphics.cs when ENABLE_VR is not defined

    [6.5.0] - 2019-03-07

    [6.4.0] - 2019-02-21

    Added

    • Enabled support for CBUFFER on OpenGL Core and OpenGL ES 3 backends.

    [6.3.0] - 2019-02-18

    [6.2.0] - 2019-02-15

    [6.1.0] - 2019-02-13

    [6.0.0] - 2019-02-23

    Fixed

    • Fixed a typo in ERROR_ON_UNSUPPORTED_FUNCTION() that was causing the shader compiler to run out of memory in GLES2. Case 1104271

    [5.2.0] - 2018-11-27

    [5.1.0] - 2018-11-19

    Added

    • Added a define for determining if any instancing path is taken.

    Changed

    • The Core SRP package is no longer in preview.

    [5.0.0-preview] - 2018-10-18

    Changed

    • XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
    • XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
    • You can now have up to 16 additional shadow-casting lights. ### Fixed
    • LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.

    [4.0.0-preview] - 2018-09-28

    Added

    • Space transform functions are now defined in ShaderLibrary/SpaceTransforms.hlsl. ### Changed
    • Removed setting shader inclue path via old API, use package shader include paths

    [3.3.0] - 2018-01-01

    [3.2.0] - 2018-01-01

    [3.1.0] - 2018-01-01

    Added

    • Add PCSS shadow filter
    • Added Core EditMode tests
    • Added Core unsafe utilities

    Improvements

    • Improved volume UI & styling
    • Fixed CoreUtils.QuickSort infinite loop when two elements in the list are equals.

    Changed

    • Moved root files into folders for easier maintenance
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