Class FloatRangeParameter
Inheritance
System.Object
FloatRangeParameter
Syntax
[Serializable]
public class FloatRangeParameter : VolumeParameter<Vector2>, IEquatable<VolumeParameter<Vector2>>
Constructors
FloatRangeParameter(Vector2, Single, Single, Boolean)
Declaration
public FloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
Parameters
Type |
Name |
Description |
Vector2 |
value |
|
System.Single |
min |
|
System.Single |
max |
|
System.Boolean |
overrideState |
|
Fields
max
Declaration
Field Value
Type |
Description |
System.Single |
|
min
Declaration
Field Value
Type |
Description |
System.Single |
|
Properties
value
Declaration
public override Vector2 value { get; set; }
Property Value
Overrides
UnityEngine.Rendering.VolumeParameter<Vector2>.value
Methods
Interp(Vector2, Vector2, Single)
Declaration
public override void Interp(Vector2 from, Vector2 to, float t)
Parameters
Type |
Name |
Description |
Vector2 |
from |
|
Vector2 |
to |
|
System.Single |
t |
|
Overrides
UnityEngine.Rendering.VolumeParameter<Vector2>.Interp(Vector2, Vector2, System.Single)