Class CoreEditorUtils
Inheritance
System.Object
CoreEditorUtils
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Syntax
public static class CoreEditorUtils
Methods
CheckOutFile(Boolean, Object)
Declaration
public static void CheckOutFile(bool VCSEnabled, Object mat)
Parameters
Type |
Name |
Description |
System.Boolean |
VCSEnabled |
|
UnityEngine.Object |
mat |
|
CreateGameObject(GameObject, String, Type[])
Declaration
public static GameObject CreateGameObject(GameObject parent, string name, params Type[] types)
Parameters
Type |
Name |
Description |
GameObject |
parent |
|
System.String |
name |
|
Type[] |
types |
|
Returns
Type |
Description |
GameObject |
|
DrawFixMeBox(String, Action)
Declaration
public static void DrawFixMeBox(string text, Action action)
Parameters
Type |
Name |
Description |
System.String |
text |
|
Action |
action |
|
Declaration
public static void DrawHeader(GUIContent title)
Parameters
Type |
Name |
Description |
GUIContent |
title |
|
Declaration
public static void DrawHeader(string title)
Parameters
Type |
Name |
Description |
System.String |
title |
|
Declaration
public static bool DrawHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
Type |
Name |
Description |
GUIContent |
title |
The title of the header
|
System.Boolean |
state |
The state of the header
|
System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
Type |
Description |
System.Boolean |
|
Declaration
public static bool DrawHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
Type |
Name |
Description |
System.String |
title |
The title of the header
|
System.Boolean |
state |
The state of the header
|
System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
Type |
Description |
System.Boolean |
|
Declaration
public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null)
Parameters
Type |
Name |
Description |
GUIContent |
title |
|
SerializedProperty |
group |
|
SerializedProperty |
activeField |
|
Action<Vector2> |
contextAction |
|
Returns
Type |
Description |
System.Boolean |
|
Declaration
public static bool DrawHeaderToggle(string title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null)
Parameters
Type |
Name |
Description |
System.String |
title |
|
SerializedProperty |
group |
|
SerializedProperty |
activeField |
|
Action<Vector2> |
contextAction |
|
Returns
Type |
Description |
System.Boolean |
|
DrawMultipleFields(GUIContent, SerializedProperty[], GUIContent[])
Declaration
public static void DrawMultipleFields(GUIContent label, SerializedProperty[] ppts, GUIContent[] lbls)
Parameters
Type |
Name |
Description |
GUIContent |
label |
|
SerializedProperty[] |
ppts |
|
GUIContent[] |
lbls |
|
DrawMultipleFields(String, SerializedProperty[], GUIContent[])
Declaration
public static void DrawMultipleFields(string label, SerializedProperty[] ppts, GUIContent[] lbls)
Parameters
Type |
Name |
Description |
System.String |
label |
|
SerializedProperty[] |
ppts |
|
GUIContent[] |
lbls |
|
Declaration
public static void DrawPopup(GUIContent label, SerializedProperty property, string[] options)
Parameters
Type |
Name |
Description |
GUIContent |
label |
|
SerializedProperty |
property |
|
System.String[] |
options |
|
DrawSplitter(Boolean)
Declaration
public static void DrawSplitter(bool isBoxed = false)
Parameters
Type |
Name |
Description |
System.Boolean |
isBoxed |
|
Declaration
public static bool DrawSubHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
Type |
Name |
Description |
GUIContent |
title |
The title of the header
|
System.Boolean |
state |
The state of the header
|
System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
Type |
Description |
System.Boolean |
|
Declaration
public static bool DrawSubHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
Type |
Name |
Description |
System.String |
title |
The title of the header
|
System.Boolean |
state |
The state of the header
|
System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
Type |
Description |
System.Boolean |
|
DrawVector6(GUIContent, ref Vector3, ref Vector3, Vector3, Vector3, Color[])
Declaration
public static void DrawVector6(GUIContent label, ref Vector3 positive, ref Vector3 negative, Vector3 min, Vector3 max, Color[] colors = null)
Parameters
Type |
Name |
Description |
GUIContent |
label |
|
Vector3 |
positive |
|
Vector3 |
negative |
|
Vector3 |
min |
|
Vector3 |
max |
|
Color[] |
colors |
|
FindProperty<T, TValue>(Expression<Func<T, TValue>>)
To use with extreme caution. It not really get the property but try to find a field with similar name
Hence inheritance override of property is not supported.
Also variable rename will silently break the search.
Declaration
public static string FindProperty<T, TValue>(Expression<Func<T, TValue>> expr)
Parameters
Type |
Name |
Description |
Expression<Func<T, TValue>> |
expr |
|
Returns
Type |
Description |
System.String |
|
Type Parameters
Name |
Description |
T |
|
TValue |
|
GetAdditionalData<T>(Object[], Action<T>)
Declaration
public static T[] GetAdditionalData<T>(Object[] targets, Action<T> initDefault = null)where T : Component
Parameters
Type |
Name |
Description |
UnityEngine.Object[] |
targets |
|
Action<T> |
initDefault |
|
Returns
Type Parameters
GetContent(String)
Declaration
public static GUIContent GetContent(string textAndTooltip)
Parameters
Type |
Name |
Description |
System.String |
textAndTooltip |
|
Returns
Type |
Description |
GUIContent |
|
GetCurrentProjectVersion()
Declaration
public static string GetCurrentProjectVersion()
Returns
Type |
Description |
System.String |
|
RemoveMaterialKeywords(Material)
Declaration
public static void RemoveMaterialKeywords(Material material)
Parameters
Type |
Name |
Description |
Material |
material |
|
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