Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[5.13.0] - 2019-04-15
[5.12.0] - 2019-04-11
Added
- Enabled support for CBUFFER on OpenGL Core and OpenGL ES 3 backends.
Fixed
- Fixed compile errors in XRGraphics.cs when ENABLE_VR is not defined
[5.11.0] - 2019-04-01
[5.10.0] - 2019-03-19
[5.9.0] - 2019-03-15
[5.8.0] - 2019-03-13
[5.7.0] - 2019-03-07
[5.6.0] - 2019-02-21
[5.5.0] - 2019-02-18
[5.4.0] - 2019-02-11
[5.3.1] - 2019-01-28
[5.3.0] - 2019-01-28
Fixed
- Fixed a typo in ERROR_ON_UNSUPPORTED_FUNCTION() that was causing the shader compiler to run out of memory in GLES2. Case 1104271
[5.2.0] - 2018-11-27
[5.1.0] - 2018-11-19
Added
- Added a define for determining if any instancing path is taken.
Changed
- The Core SRP package is no longer in preview.
[5.0.0-preview] - 2018-10-18
Changed
- XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
- XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
- You can now have up to 16 additional shadow-casting lights. ### Fixed
- LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.
[4.0.0-preview] - 2018-09-28
Added
- Space transform functions are now defined in
ShaderLibrary/SpaceTransforms.hlsl
. ### Changed - Removed setting shader inclue path via old API, use package shader include paths
[3.3.0]
[3.2.0]
[3.1.0]
Added
- Add PCSS shadow filter
- Added Core EditMode tests
- Added Core unsafe utilities
Improvements
- Improved volume UI & styling
- Fixed CoreUtils.QuickSort infinite loop when two elements in the list are equals.
Changed
- Moved root files into folders for easier maintenance
[0.1.6] - 2018-xx-yy
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