Class MaxFloatParameter
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering
Syntax
public sealed class MaxFloatParameter : FloatParameter, IEquatable<VolumeParameter<float>>
Constructors
MaxFloatParameter(Single, Single, Boolean)
Declaration
public MaxFloatParameter(float value, float max, bool overrideState = false)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | value | |
| System.Single | max | |
| System.Boolean | overrideState |
Fields
max
Declaration
public float max
Field Value
| Type | Description |
|---|---|
| System.Single |
Properties
value
Declaration
public override float value { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Overrides
UnityEngine.Rendering.VolumeParameter<System.Single>.value