Class FloatRangeParameter
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering
Syntax
public sealed class FloatRangeParameter : VolumeParameter<Vector2>, IEquatable<VolumeParameter<Vector2>>
Constructors
FloatRangeParameter(Vector2, Single, Single, Boolean)
Declaration
public FloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | value | |
System.Single | min | |
System.Single | max | |
System.Boolean | overrideState |
Fields
max
Declaration
public float max
Field Value
Type | Description |
---|---|
System.Single |
min
Declaration
public float min
Field Value
Type | Description |
---|---|
System.Single |
Properties
value
Declaration
public override Vector2 value { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
Overrides
UnityEngine.Rendering.VolumeParameter<Vector2>.value
Methods
Interp(Vector2, Vector2, Single)
Declaration
public override void Interp(Vector2 from, Vector2 to, float t)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | from | |
Vector2 | to | |
System.Single | t |
Overrides
UnityEngine.Rendering.VolumeParameter<Vector2>.Interp(Vector2, Vector2, System.Single)