Class CoreEditorUtils
Inheritance
System.Object
CoreEditorUtils
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Syntax
public static class CoreEditorUtils
Methods
CheckOutFile(Boolean, Object)
Declaration
public static void CheckOutFile(bool VCSEnabled, Object mat)
Parameters
| Type |
Name |
Description |
| System.Boolean |
VCSEnabled |
|
| UnityEngine.Object |
mat |
|
CreateGameObject(GameObject, String, Type[])
Declaration
public static GameObject CreateGameObject(GameObject parent, string name, params Type[] types)
Parameters
| Type |
Name |
Description |
| GameObject |
parent |
|
| System.String |
name |
|
| System.Type[] |
types |
|
Returns
| Type |
Description |
| GameObject |
|
DrawCascadeSplitGUI<T>(ref SerializedProperty)
Declaration
public static void DrawCascadeSplitGUI<T>(ref SerializedProperty shadowCascadeSplit)
Parameters
| Type |
Name |
Description |
| SerializedProperty |
shadowCascadeSplit |
|
Type Parameters
Declaration
public static void DrawHeader(GUIContent title)
Parameters
| Type |
Name |
Description |
| GUIContent |
title |
|
Declaration
public static void DrawHeader(string title)
Parameters
| Type |
Name |
Description |
| System.String |
title |
|
Declaration
public static bool DrawHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
| Type |
Name |
Description |
| GUIContent |
title |
The title of the header
|
| System.Boolean |
state |
The state of the header
|
| System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
| System.Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
| System.Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
| Type |
Description |
| System.Boolean |
|
Declaration
public static bool DrawHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
| Type |
Name |
Description |
| System.String |
title |
The title of the header
|
| System.Boolean |
state |
The state of the header
|
| System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
| System.Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
| System.Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
| Type |
Description |
| System.Boolean |
|
Declaration
public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null)
Parameters
| Type |
Name |
Description |
| GUIContent |
title |
|
| SerializedProperty |
group |
|
| SerializedProperty |
activeField |
|
| System.Action<Vector2> |
contextAction |
|
Returns
| Type |
Description |
| System.Boolean |
|
Declaration
public static bool DrawHeaderToggle(string title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null)
Parameters
| Type |
Name |
Description |
| System.String |
title |
|
| SerializedProperty |
group |
|
| SerializedProperty |
activeField |
|
| System.Action<Vector2> |
contextAction |
|
Returns
| Type |
Description |
| System.Boolean |
|
DrawMultipleFields(GUIContent, SerializedProperty[], GUIContent[])
Declaration
public static void DrawMultipleFields(GUIContent label, SerializedProperty[] ppts, GUIContent[] lbls)
Parameters
| Type |
Name |
Description |
| GUIContent |
label |
|
| SerializedProperty[] |
ppts |
|
| GUIContent[] |
lbls |
|
DrawMultipleFields(String, SerializedProperty[], GUIContent[])
Declaration
public static void DrawMultipleFields(string label, SerializedProperty[] ppts, GUIContent[] lbls)
Parameters
| Type |
Name |
Description |
| System.String |
label |
|
| SerializedProperty[] |
ppts |
|
| GUIContent[] |
lbls |
|
Declaration
public static void DrawPopup(GUIContent label, SerializedProperty property, string[] options)
Parameters
| Type |
Name |
Description |
| GUIContent |
label |
|
| SerializedProperty |
property |
|
| System.String[] |
options |
|
DrawSplitter(Boolean)
Declaration
public static void DrawSplitter(bool isBoxed = false)
Parameters
| Type |
Name |
Description |
| System.Boolean |
isBoxed |
|
Declaration
public static bool DrawSubHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
| Type |
Name |
Description |
| GUIContent |
title |
The title of the header
|
| System.Boolean |
state |
The state of the header
|
| System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
| System.Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
| System.Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
| Type |
Description |
| System.Boolean |
|
Declaration
public static bool DrawSubHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> isAdvanced = null, Action switchAdvanced = null)
Parameters
| Type |
Name |
Description |
| System.String |
title |
The title of the header
|
| System.Boolean |
state |
The state of the header
|
| System.Boolean |
isBoxed |
[optional] is the eader contained in a box style ?
|
| System.Func<System.Boolean> |
isAdvanced |
[optional] Delegate used to draw the right state of the advanced button. If null, no button drawn.
|
| System.Action |
switchAdvanced |
[optional] Callback call when advanced button clicked. Should be used to toggle its state.
|
Returns
| Type |
Description |
| System.Boolean |
|
DrawVector6(GUIContent, ref Vector3, ref Vector3, Vector3, Vector3, Color[])
Declaration
public static void DrawVector6(GUIContent label, ref Vector3 positive, ref Vector3 negative, Vector3 min, Vector3 max, Color[] colors = null)
Parameters
| Type |
Name |
Description |
| GUIContent |
label |
|
| Vector3 |
positive |
|
| Vector3 |
negative |
|
| Vector3 |
min |
|
| Vector3 |
max |
|
| Color[] |
colors |
|
FindProperty<T, TValue>(Expression<Func<T, TValue>>)
To use with extreme caution. It not really get the property but try to find a field with similar name
Hence inheritance override of property is not supported.
Also variable rename will silently break the search.
Declaration
public static string FindProperty<T, TValue>(Expression<Func<T, TValue>> expr)
Parameters
| Type |
Name |
Description |
| Expression<System.Func<T, TValue>> |
expr |
|
Returns
| Type |
Description |
| System.String |
|
Type Parameters
| Name |
Description |
| T |
|
| TValue |
|
GetAdditionalData<T>(Object[], Action<T>)
Declaration
public static T[] GetAdditionalData<T>(Object[] targets, Action<T> initDefault = null)where T : Component
Parameters
| Type |
Name |
Description |
| UnityEngine.Object[] |
targets |
|
| System.Action<T> |
initDefault |
|
Returns
Type Parameters
GetContent(String)
Declaration
public static GUIContent GetContent(string textAndTooltip)
Parameters
| Type |
Name |
Description |
| System.String |
textAndTooltip |
|
Returns
| Type |
Description |
| GUIContent |
|
GetCurrentProjectVersion()
Declaration
public static string GetCurrentProjectVersion()
Returns
| Type |
Description |
| System.String |
|
RemoveMaterialKeywords(Material)
Declaration
public static void RemoveMaterialKeywords(Material material)
Parameters
| Type |
Name |
Description |
| Material |
material |
|