Class DebugUI.EnumField
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering
Syntax
public class EnumField : DebugUI.Field<int>, DebugUI.IValueField
Fields
enumNames
Declaration
public GUIContent[] enumNames
Field Value
| Type | Description |
|---|---|
| GUIContent[] |
enumValues
Declaration
public int[] enumValues
Field Value
| Type | Description |
|---|---|
| System.Int32[] |
Properties
autoEnum
Declaration
public Type autoEnum { set; }
Property Value
| Type | Description |
|---|---|
| Type |