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    Class UpscalerReactiveMask.ReactiveFlags

    Bitflags for the _ReactiveFlags parameter of reactive mask shader.

    Inheritance
    object
    UpscalerReactiveMask.ReactiveFlags
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static class UpscalerReactiveMask.ReactiveFlags

    Fields

    _ApplyInverseTonemap

    Transform LDR color values to HDR values before computing reactivity.

    Declaration
    public static readonly uint _ApplyInverseTonemap
    Field Value
    Type Description
    uint

    _ApplyThreshold

    Enable thresholding for reactivity values.

    Declaration
    public static readonly uint _ApplyThreshold
    Field Value
    Type Description
    uint

    _ApplyTonemap

    Transform HDR color values to LDR values before computing reactivity.

    Declaration
    public static readonly uint _ApplyTonemap
    Field Value
    Type Description
    uint

    _UseComponentMax

    Use max component value instead of length of the delta between color inputs when computing reactivity.

    Declaration
    public static readonly uint _UseComponentMax
    Field Value
    Type Description
    uint
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