Class UpscalerReactiveMask.ReactiveFlags
Bitflags for the _ReactiveFlags parameter of reactive mask shader.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public static class UpscalerReactiveMask.ReactiveFlags
Fields
_ApplyInverseTonemap
Transform LDR color values to HDR values before computing reactivity.
Declaration
public static readonly uint _ApplyInverseTonemap
Field Value
| Type | Description |
|---|---|
| uint |
_ApplyThreshold
Enable thresholding for reactivity values.
Declaration
public static readonly uint _ApplyThreshold
Field Value
| Type | Description |
|---|---|
| uint |
_ApplyTonemap
Transform HDR color values to LDR values before computing reactivity.
Declaration
public static readonly uint _ApplyTonemap
Field Value
| Type | Description |
|---|---|
| uint |
_UseComponentMax
Use max component value instead of length of the delta between color inputs when computing reactivity.
Declaration
public static readonly uint _UseComponentMax
Field Value
| Type | Description |
|---|---|
| uint |