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    Struct ProceduralInstanceDesc

    Parameters used to configure the creation of procedural instances that are part of a IRayTracingAccelStruct.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.UnifiedRayTracing
    Assembly: Unity.UnifiedRayTracing.Runtime.dll
    Syntax
    public struct ProceduralInstanceDesc

    Constructors

    ProceduralInstanceDesc(GraphicsBuffer, uint)

    Creates a ProceduralInstanceDesc.

    Declaration
    public ProceduralInstanceDesc(GraphicsBuffer aabbBuffer, uint aabbCount)
    Parameters
    Type Name Description
    GraphicsBuffer aabbBuffer

    The GraphicsBuffer that defines a list of axis-aligned bounding boxes (AABBs).

    uint aabbCount

    The number of AABBs Unity uses when you build the acceleration structure for this ray tracing instance.

    Fields

    aabbBuffer

    The GraphicsBuffer that defines a list of axis-aligned bounding boxes (AABBs).

    Declaration
    public GraphicsBuffer aabbBuffer
    Field Value
    Type Description
    GraphicsBuffer
    Remarks

    The buffer must remain valid until Build(CommandBuffer, GraphicsBuffer) is called. You retain ownership of this buffer and are responsible for its disposal.

    aabbCount

    The number of AABBs Unity uses when you build the acceleration structure for this ray tracing instance.

    Declaration
    public uint aabbCount
    Field Value
    Type Description
    uint

    instanceID

    Instance identifier. Can be accessed in the HLSL via the instanceID member of Hit (Hit is returned by the TraceRayClosestHit/TraceRayAnyHit HLSL functions).

    Declaration
    public uint instanceID
    Field Value
    Type Description
    uint

    localToWorldMatrix

    The transformation matrix of the instance.

    Declaration
    public Matrix4x4 localToWorldMatrix
    Field Value
    Type Description
    Matrix4x4

    mask

    The instance mask.

    Declaration
    public uint mask
    Field Value
    Type Description
    uint
    Remarks

    Instances in the acceleration structure contain an 8-bit user defined instance mask. The TraceRayClosestHit/TraceRayAnyHit HLSL functions have an 8-bit input parameter, InstanceInclusionMask which gets ANDed with the instance mask from any instance that is a candidate for intersection during acceleration structure traversal on the GPU. If the result of the AND operation is zero, the GPU ignores the intersection.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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