Class VolumeProfileEditor
Default Volume Profile Editor.
Inherited Members
Editor.SaveChanges()
Editor.DiscardChanges()
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.CreateInspectorGUI()
Editor.RequiresConstantRepaint()
Editor.DrawHeader()
Editor.HasPreviewGUI()
Editor.CreatePreview(VisualElement)
Editor.GetPreviewTitle()
Editor.OnPreviewGUI(Rect, GUIStyle)
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.GetInfoString()
Editor.DrawPreview(Rect)
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.hasUnsavedChanges
Editor.saveChangesMessage
Editor.target
Editor.targets
Editor.serializedObject
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[CustomEditor(typeof(VolumeProfile))]
[SupportedOnRenderPipeline(new Type[] { })]
public sealed class VolumeProfileEditor : Editor
Properties
componentList
The VolumeComponentListEditor for this Volume Profile editor.
Declaration
public VolumeComponentListEditor componentList { get; }
Property Value
| Type | Description |
|---|---|
| VolumeComponentListEditor |
Methods
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
UnityEditor.Editor.OnInspectorGUI()