Class ProbeVolumePerSceneData
A component that stores baked probe volume state and data references. Normally hidden in the hierarchy.
Inherited Members
Object.MemberwiseClone()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[ExecuteAlways]
[AddComponentMenu("")]
public class ProbeVolumePerSceneData : MonoBehaviour
Properties
bakingSet
The baking set this scene is part of.
Declaration
public ProbeVolumeBakingSet bakingSet { get; }
Property Value
| Type | Description |
|---|---|
| ProbeVolumeBakingSet |