Struct ShaderGenUInt4 This type needs to be used when generating unsigned integer arrays for constant buffers. Inherited Members ValueType.Equals(object) ValueType.GetHashCode() ValueType.ToString() object.Equals(object, object) object.GetType() object.ReferenceEquals(object, object) Namespace: UnityEngine.Rendering Assembly: Unity.RenderPipelines.Core.Runtime.dll Syntax public struct ShaderGenUInt4 Extension Methods AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool) AnalyticsUtils.ToNestedColumn<T>(T, bool) AnalyticsUtils.ToNestedColumn<T>(T, T)