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    Enum RenderTextureUVOriginStrategy

    The strategy that the render pipeline should use to determine the UV origin of RenderTextures who have an Unknown TextureUVOrigin when rendering.

    Namespace: UnityEngine.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public enum RenderTextureUVOriginStrategy

    Fields

    Name Description
    BottomLeft

    RenderTextures are always treated as bottom left orientation.

    PropagateAttachmentOrientation

    RenderTextures may inherit the backbuffer attachment orientation if they are only used via attachment reads.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<RenderTextureUVOriginStrategy>(RenderTextureUVOriginStrategy, RenderTextureUVOriginStrategy, bool)
    AnalyticsUtils.ToNestedColumn<RenderTextureUVOriginStrategy>(RenderTextureUVOriginStrategy, bool)
    AnalyticsUtils.ToNestedColumn<RenderTextureUVOriginStrategy>(RenderTextureUVOriginStrategy, RenderTextureUVOriginStrategy)
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